Joey Rochlin

From first call to the App Store.

A clear process with no surprises. You see your app before you commit, use it on your own iPhone before it launches, and own it when it’s done.

  1. A short call

    We talk about your business, your clients and what your app should do. Twenty minutes is usually enough. There’s no cost and no obligation.

  2. Mockups in your brand

    I design screens of your app using your logo, photos and colors, so you can see it before you commit.

  3. Proposal and agreement

    One fixed price, exactly what’s included and a timeline, in plain English. You sign online.

  4. Your Apple Developer account

    You create your own Apple Developer account (Apple’s fee is $99 a year) and add me to it. I walk you through every step. Apple’s verification can take a few days, so we start early.

  5. Build

    I build your app natively in Swift while you gather any photos, videos and copy. You get updates along the way.

  6. Preview on your iPhone

    You install the real app through Apple’s TestFlight and use it like your clients will. Two rounds of revisions are included.

  7. App Store submission

    I prepare your App Store listing and screenshots and submit the app under your name. Apple reviews every app; I stay with it and answer anything they ask until it’s approved.

  8. Launch and care

    Your app goes live. A 30-day launch warranty covers fixes, and an optional care plan keeps it current with new iPhones and iOS releases.

You’ll hold it before anyone else does.

Through Apple’s TestFlight, you install your app while it’s still being finished. Tap through it, show your team, and tell me what to change.

The same way I test my own apps, REPLAY, GEEKED OUT and FLY(er), before every release.

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Designed & built by Joey Rochlin
your studio.
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Ready when you are.

Start with a short call. If an app is right for your business, you’ll see mockups before you spend anything.

[email protected]